commit
2c765efa03
@ -0,0 +1,5 @@
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|
.pio
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|
.vscode/.browse.c_cpp.db*
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||||||
|
.vscode/c_cpp_properties.json
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|
.vscode/launch.json
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|
.vscode/ipch
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@ -0,0 +1,10 @@
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|
{
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|
// See http://go.microsoft.com/fwlink/?LinkId=827846
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|
// for the documentation about the extensions.json format
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|
"recommendations": [
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|
"platformio.platformio-ide"
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|
],
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|
"unwantedRecommendations": [
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|
"ms-vscode.cpptools-extension-pack"
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|
]
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|
}
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@ -0,0 +1,39 @@
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|
This directory is intended for project header files.
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|
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|
A header file is a file containing C declarations and macro definitions
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|
to be shared between several project source files. You request the use of a
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|
header file in your project source file (C, C++, etc) located in `src` folder
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|
by including it, with the C preprocessing directive `#include'.
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|
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|
```src/main.c
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|
#include "header.h"
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int main (void)
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|
{
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|
...
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|
}
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|
```
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|
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|
Including a header file produces the same results as copying the header file
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|
into each source file that needs it. Such copying would be time-consuming
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|
and error-prone. With a header file, the related declarations appear
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|
in only one place. If they need to be changed, they can be changed in one
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|
place, and programs that include the header file will automatically use the
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|
new version when next recompiled. The header file eliminates the labor of
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|
finding and changing all the copies as well as the risk that a failure to
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|
find one copy will result in inconsistencies within a program.
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|
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|
In C, the usual convention is to give header files names that end with `.h'.
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|
It is most portable to use only letters, digits, dashes, and underscores in
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|
header file names, and at most one dot.
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|
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|
Read more about using header files in official GCC documentation:
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|
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|
* Include Syntax
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|
* Include Operation
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|
* Once-Only Headers
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* Computed Includes
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|
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|
https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
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|
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|
This directory is intended for project specific (private) libraries.
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|
PlatformIO will compile them to static libraries and link into executable file.
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|
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|
The source code of each library should be placed in a an own separate directory
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|
("lib/your_library_name/[here are source files]").
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|
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|
For example, see a structure of the following two libraries `Foo` and `Bar`:
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|
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|
|--lib
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|
| |
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|
| |--Bar
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|
| | |--docs
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|
| | |--examples
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|
| | |--src
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|
| | |- Bar.c
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|
| | |- Bar.h
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|
| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
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|
| |
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|
| |--Foo
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|
| | |- Foo.c
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|
| | |- Foo.h
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|
| |
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|
| |- README --> THIS FILE
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|
|
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|
|- platformio.ini
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|
|--src
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|
|- main.c
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|
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|
and a contents of `src/main.c`:
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|
```
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|
#include <Foo.h>
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|
#include <Bar.h>
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|
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|
int main (void)
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|
{
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|
...
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|
}
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|
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|
```
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|
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|
PlatformIO Library Dependency Finder will find automatically dependent
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|
libraries scanning project source files.
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|
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|
More information about PlatformIO Library Dependency Finder
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|
- https://docs.platformio.org/page/librarymanager/ldf.html
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@ -0,0 +1,17 @@
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|
; PlatformIO Project Configuration File
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|
;
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|
; Build options: build flags, source filter
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|
; Upload options: custom upload port, speed and extra flags
|
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|
; Library options: dependencies, extra library storages
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|
; Advanced options: extra scripting
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|
;
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|
; Please visit documentation for the other options and examples
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|
; https://docs.platformio.org/page/projectconf.html
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|
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|
[env:uno]
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|
platform = atmelavr
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|
board = uno
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|
framework = arduino
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|
lib_deps =
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|
arduino-libraries/LiquidCrystal@^1.0.7
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|
pololu/FastGPIO@^2.1.0
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@ -0,0 +1,168 @@
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|
#include <LiquidCrystal.h>
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|
LiquidCrystal lcd(8, 9, 4, 5, 6, 7);
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|
char LCD_Row_1[17];
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|
char LCD_Row_2[17];
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|
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|
#include <FastGPIO.h>
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|
#define DREAD(x) FastGPIO::Pin<x>::isInputHigh()
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|
#define DHIGH(x) FastGPIO::Pin<x>::setOutputHigh()
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|
#define DLOW(x) FastGPIO::Pin<x>::setOutputLow()
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|
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|
#define ENC_A 3 // D3
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|
#define ENC_B 2 // D2
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|
volatile long spindlePos = 0; // Spindle position
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|
long last_spindlePos = 0;
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|
int delta_mot = 0;
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|
int steep_by_click = 1;
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|
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|
#define DIR 11
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|
#define STEP 12
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|
#define ENA 13
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|
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|
enum Pressed_Key
|
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|
{
|
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|
Key_None,
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|
Key_Right,
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|
Key_Up,
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|
Key_Down,
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|
Key_Left,
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|
Key_Select
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|
};
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|
byte Pressed_Key=Key_None;
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|
boolean key_flag=false;
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|
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|
void setup() {
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|
Serial.begin(9600);
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|
// put your setup code here, to run once:
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|
lcd.begin(16, 2);
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|
snprintf(LCD_Row_1, 17," Hello world");
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|
Print();
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|
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|
pinMode(ENC_A, INPUT_PULLUP);
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|
pinMode(ENC_B, INPUT_PULLUP);
|
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|
attachInterrupt(digitalPinToInterrupt(ENC_A), spinEnc, FALLING);
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|
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|
pinMode(DIR, OUTPUT);
|
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|
pinMode(ENA,OUTPUT);
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|
digitalWrite(ENA, LOW);
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|
pinMode(STEP, OUTPUT);
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|
digitalWrite(STEP, HIGH);
|
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|
Serial.println("Start ...");
|
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|
new_divider();
|
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|
}
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|
|
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|
|
||||||
|
void loop()
|
||||||
|
{
|
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|
// put your main code here, to run repeatedly:
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|
menu();
|
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|
if (spindlePos != last_spindlePos) {
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|
snprintf(LCD_Row_2, 17, "Enc: %3ld ", spindlePos);
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|
Print();
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|
delta_mot = spindlePos - last_spindlePos;
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|
if (delta_mot != 0) {
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|
|
||||||
|
if (delta_mot > 0) {
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|
DHIGH(DIR);
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|
} else {
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|
DLOW(DIR);
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|
delayMicroseconds(100);
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|
}
|
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|
for (int i=0; i <= (abs(delta_mot) * steep_by_click) ; i++ ) {
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|
DLOW(STEP);
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|
delayMicroseconds(500);
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|
DHIGH(STEP);
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|
delayMicroseconds(500);
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||||||
|
}
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|
}
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|
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||||||
|
Serial.println(spindlePos);
|
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|
last_spindlePos = spindlePos;
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|
}
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|
}
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|
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||||||
|
void menu()
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||||||
|
{
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|
int ADC_value = analogRead(A0);
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|
if (ADC_value < 50) Pressed_Key=Key_Right;
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|
else if (ADC_value < 180) Pressed_Key=Key_Up;
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|
else if (ADC_value < 330) Pressed_Key=Key_Down;
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|
else if (ADC_value < 520) Pressed_Key=Key_Left;
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|
else if (ADC_value < 830) Pressed_Key=Key_Select;
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|
else Pressed_Key = Key_None;
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|
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||||||
|
if (!key_flag)
|
||||||
|
{
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||||||
|
switch (Pressed_Key)
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||||||
|
{
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||||||
|
case Key_Left:
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|
MenuKeyLeftPressed();
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||||||
|
break;
|
||||||
|
case Key_Right:
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||||||
|
MenuKeyRightPressed();
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||||||
|
break;
|
||||||
|
case Key_Up:
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||||||
|
MenuKeyUpPressed();
|
||||||
|
break;
|
||||||
|
case Key_Down:
|
||||||
|
MenuKeyDownPressed();
|
||||||
|
break;
|
||||||
|
case Key_Select:
|
||||||
|
MenuKeySelectPressed();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (Pressed_Key == Key_None) key_flag = false;
|
||||||
|
}
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||||||
|
void new_divider()
|
||||||
|
{
|
||||||
|
key_flag= true;
|
||||||
|
memset (LCD_Row_1, ' ' ,17);
|
||||||
|
snprintf(LCD_Row_1, 17,"Steep/Click: %3hd", steep_by_click);
|
||||||
|
Print();
|
||||||
|
|
||||||
|
}
|
||||||
|
void MenuKeySelectPressed()
|
||||||
|
{
|
||||||
|
spindlePos = 0 ;
|
||||||
|
}
|
||||||
|
void MenuKeyRightPressed()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
void MenuKeyLeftPressed()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
void MenuKeyUpPressed()
|
||||||
|
{
|
||||||
|
if (steep_by_click < 10) {
|
||||||
|
steep_by_click++;
|
||||||
|
new_divider();
|
||||||
|
}
|
||||||
|
}
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||||||
|
|
||||||
|
void MenuKeyDownPressed()
|
||||||
|
{
|
||||||
|
if (steep_by_click > 1) {
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||||||
|
steep_by_click--;
|
||||||
|
new_divider();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Print()
|
||||||
|
{
|
||||||
|
lcd.clear();
|
||||||
|
lcd.setCursor(0, 0);
|
||||||
|
lcd.print(LCD_Row_1);
|
||||||
|
|
||||||
|
lcd.setCursor(0, 1);
|
||||||
|
lcd.print(LCD_Row_2);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Called on a FALLING interrupt for the rotary encoder pin.
|
||||||
|
// Keeps track of the position.
|
||||||
|
void spinEnc()
|
||||||
|
{
|
||||||
|
int delta;
|
||||||
|
delta = DREAD(ENC_B) ? -1 : 1;
|
||||||
|
spindlePos += delta;
|
||||||
|
}
|
||||||
@ -0,0 +1,11 @@
|
|||||||
|
|
||||||
|
This directory is intended for PlatformIO Test Runner and project tests.
|
||||||
|
|
||||||
|
Unit Testing is a software testing method by which individual units of
|
||||||
|
source code, sets of one or more MCU program modules together with associated
|
||||||
|
control data, usage procedures, and operating procedures, are tested to
|
||||||
|
determine whether they are fit for use. Unit testing finds problems early
|
||||||
|
in the development cycle.
|
||||||
|
|
||||||
|
More information about PlatformIO Unit Testing:
|
||||||
|
- https://docs.platformio.org/en/latest/advanced/unit-testing/index.html
|
||||||
Loading…
Reference in new issue