ajout du control bouton dans dual color

reformatage de code
master
JbLb 4 years ago
parent e4e8049eda
commit ae82931203

@ -57,22 +57,25 @@ void dual_color(struct CRGB color1, struct CRGB color2, uint8_t wait)
}
}
void xmas(uint8_t wait){
for (int j = 0; j < 2; j++){
for (int i = 0; i< NUM_LEDS; i++){
leds[i] = ((i % 2) == j)? CRGB::Red: CRGB::Green;
void xmas(uint8_t wait)
{
for (int j = 0; j < 2; j++) {
for (int i = 0; i < NUM_LEDS; i++) {
leds[i] = ((i % 2) == j) ? CRGB::Red : CRGB::Green;
FastSPI_LED.show();
}
delay(wait);
}
}
// change run_mod return true si appuis cour
boolean check_button(){
boolean check_button()
{
if (button1.checkPress() == 1) {
// SHORT PRESS!
if (!run_mod){
// SHORT PRESS!
if (!run_mod) {
run_mod = true;
}
}
return true;
} else if (button1.checkPress() == -1) {
// LONG PRESS!
@ -93,68 +96,85 @@ void setup()
void loop()
// put your main code here, to run repeatedly:
{
boolean breaked =false;
if (run_mod){
for (int i = 0; i < 5; i++) {
for (int i = 0; i < NUM_LEDS; i++) {
leds[i] = CRGB::Red;
FastSPI_LED.show();
delay(tempo_anim);
if (check_button()) {
breaked =true;
boolean breaked = false;
if (run_mod) {
for (int i = 0; i < 5; i++) {
for (int i = 0; i < NUM_LEDS; i++) {
leds[i] = CRGB::Red;
FastSPI_LED.show();
delay(tempo_anim);
if (check_button()) {
breaked = true;
break;
}
}
if (breaked || check_button()) {
memset(leds, 0, NUM_LEDS * 3); // all leds off
break;
}
}
if (breaked) break;
if (check_button()) break;
delay(tempo_anim);
for (int i = 0; i < NUM_LEDS; i++) {
leds[i] = CRGB::Green;
FastSPI_LED.show();
delay(tempo_anim);
if (check_button()){
breaked =true;
break;
for (int i = 0; i < NUM_LEDS; i++) {
leds[i] = CRGB::Green;
FastSPI_LED.show();
delay(tempo_anim);
if (check_button()) {
breaked = true;
break;
}
}
delay(tempo_anim);
if (breaked)
break;
if (check_button())
break;
}
delay(tempo_anim);
if (breaked) break;
if (check_button()) break;
}
}
breaked = false;
// dual color
if (run_mod) {
for (int i = 0; i < 5; i++) {
dual_color(CRGB::Red, CRGB::Green, tempo_anim);
if (check_button()) break;
if (run_mod) {
for (int i = 0; i < 5; i++) {
for (int i = 0; i < NUM_LEDS; i++) {
memset(leds, 0, NUM_LEDS * 3); // all leds off
leds[i] = CRGB::Red;
leds[NUM_LEDS - (i + 1)] = CRGB::Green;
FastSPI_LED.show();
delay(tempo_anim);
if (check_button()) {
breaked = true;
break;
}
}
if (breaked)
break;
}
}
}
// Xmas
if (run_mod){
for (int i = 0; i < 20; i++) {
xmas( tempo_anim);
if (check_button()) break;
if (run_mod) {
for (int i = 0; i < 20; i++) {
xmas(tempo_anim);
if (check_button())
break;
}
}
}
// aller-retour
if (run_mod){
int i =1;
int j= 0;
black_out();
for (int k = 0; k < NUM_LEDS*10 ; k++) {
leds[j] = CRGB::Red;
FastSPI_LED.show();
delay(tempo_anim/2);
leds[j] = CRGB::Black;
j= j+i;
if(j==NUM_LEDS- 1|| j==0) i= -i;
if (run_mod) {
int i = 1;
int j = 0;
black_out();
for (int k = 0; k < NUM_LEDS * 10; k++) {
leds[j] = CRGB::Red;
FastSPI_LED.show();
delay(tempo_anim / 2);
leds[j] = CRGB::Black;
j = j + i;
if (j == NUM_LEDS - 1 || j == 0)
i = -i;
if (check_button()) break;
if (check_button())
break;
}
}
}
check_button();
black_out();
// delay(tempo_anim);

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