commit
49657d8f67
@ -0,0 +1,5 @@
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||||
.pio
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.vscode/.browse.c_cpp.db*
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||||
.vscode/c_cpp_properties.json
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.vscode/launch.json
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||||
.vscode/ipch
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@ -0,0 +1,7 @@
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{
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// See http://go.microsoft.com/fwlink/?LinkId=827846
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// for the documentation about the extensions.json format
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"recommendations": [
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"platformio.platformio-ide"
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]
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}
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@ -0,0 +1,3 @@
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Animation a base de LED WS2812B et ATtiny85
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IDE platformio
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@ -0,0 +1,39 @@
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This directory is intended for project header files.
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A header file is a file containing C declarations and macro definitions
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to be shared between several project source files. You request the use of a
|
||||
header file in your project source file (C, C++, etc) located in `src` folder
|
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by including it, with the C preprocessing directive `#include'.
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```src/main.c
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#include "header.h"
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int main (void)
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{
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...
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}
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```
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Including a header file produces the same results as copying the header file
|
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into each source file that needs it. Such copying would be time-consuming
|
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and error-prone. With a header file, the related declarations appear
|
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in only one place. If they need to be changed, they can be changed in one
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place, and programs that include the header file will automatically use the
|
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new version when next recompiled. The header file eliminates the labor of
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finding and changing all the copies as well as the risk that a failure to
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find one copy will result in inconsistencies within a program.
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|
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In C, the usual convention is to give header files names that end with `.h'.
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It is most portable to use only letters, digits, dashes, and underscores in
|
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header file names, and at most one dot.
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|
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Read more about using header files in official GCC documentation:
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* Include Syntax
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* Include Operation
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* Once-Only Headers
|
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* Computed Includes
|
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|
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https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
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@ -0,0 +1,46 @@
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This directory is intended for project specific (private) libraries.
|
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PlatformIO will compile them to static libraries and link into executable file.
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The source code of each library should be placed in a an own separate directory
|
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("lib/your_library_name/[here are source files]").
|
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|
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For example, see a structure of the following two libraries `Foo` and `Bar`:
|
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|
||||
|--lib
|
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| |
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| |--Bar
|
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| | |--docs
|
||||
| | |--examples
|
||||
| | |--src
|
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| | |- Bar.c
|
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| | |- Bar.h
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| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
|
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| |
|
||||
| |--Foo
|
||||
| | |- Foo.c
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| | |- Foo.h
|
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| |
|
||||
| |- README --> THIS FILE
|
||||
|
|
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|- platformio.ini
|
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|--src
|
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|- main.c
|
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|
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and a contents of `src/main.c`:
|
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```
|
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#include <Foo.h>
|
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#include <Bar.h>
|
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|
||||
int main (void)
|
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{
|
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...
|
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}
|
||||
|
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```
|
||||
|
||||
PlatformIO Library Dependency Finder will find automatically dependent
|
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libraries scanning project source files.
|
||||
|
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More information about PlatformIO Library Dependency Finder
|
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- https://docs.platformio.org/page/librarymanager/ldf.html
|
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@ -0,0 +1,27 @@
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; PlatformIO Project Configuration File
|
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;
|
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; Build options: build flags, source filter
|
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; Upload options: custom upload port, speed and extra flags
|
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; Library options: dependencies, extra library storages
|
||||
; Advanced options: extra scripting
|
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;
|
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; Please visit documentation for the other options and examples
|
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; https://docs.platformio.org/page/projectconf.html
|
||||
|
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[env:attiny85]
|
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platform = atmelavr
|
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board = attiny85
|
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framework = arduino
|
||||
lib_deps =
|
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fastled/FastLED @ ^3.3.3
|
||||
; upload by USBasp stick
|
||||
upload_protocol = custom
|
||||
upload_flags =
|
||||
-C
|
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${platformio.packages_dir}/tool-avrdude/avrdude.conf
|
||||
-p
|
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t85
|
||||
-Pusb
|
||||
-c
|
||||
usbasp
|
||||
upload_command = avrdude $UPLOAD_FLAGS -U flash:w:$SOURCE:i
|
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@ -0,0 +1 @@
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build-*
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@ -0,0 +1,75 @@
|
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#include <FastLED.h>
|
||||
|
||||
// How many leds in your strip?
|
||||
#define BRIGHTNESS 96
|
||||
#define NUM_LEDS 12
|
||||
#define TEMPO 100
|
||||
|
||||
#define DATA_PIN 0
|
||||
|
||||
CRGB leds[NUM_LEDS];
|
||||
float tcount = 0.0; //-INC VAR FOR SIN LOOPS
|
||||
int ibright = 0; //-BRIGHTNESS (0-255)
|
||||
int tempo_anim = TEMPO;
|
||||
uint8_t gHue = 0; // rotating "base color"
|
||||
|
||||
void colorWipe_up (struct CRGB rgb, uint8_t wait) {
|
||||
|
||||
for (int i=0; i < NUM_LEDS; i++) {
|
||||
leds[i]=rgb;
|
||||
FastSPI_LED.show();
|
||||
delay(wait);
|
||||
}
|
||||
}
|
||||
void colorWipe_down (struct CRGB rgb, uint8_t wait) {
|
||||
|
||||
for (int i = NUM_LEDS-1 ; i >= 0; i--) {
|
||||
leds[i]=rgb;
|
||||
FastSPI_LED.show();
|
||||
delay(wait);
|
||||
}
|
||||
}
|
||||
void black_out(){
|
||||
// all leds off
|
||||
memset(leds, 0, NUM_LEDS * 3); // all leds off
|
||||
FastSPI_LED.show();
|
||||
}
|
||||
void dual_color(struct CRGB color1, struct CRGB color2,uint8_t wait) {
|
||||
for (int i=0; i < NUM_LEDS; i++) {
|
||||
memset(leds, 0, NUM_LEDS * 3); // all leds off
|
||||
leds[i]=color1;
|
||||
leds[NUM_LEDS-(i+1)]=color2;
|
||||
FastSPI_LED.show();
|
||||
delay(wait);
|
||||
}
|
||||
}
|
||||
|
||||
void setup() {
|
||||
// put your setup code here, to run once:
|
||||
FastLED.addLeds<WS2812B, DATA_PIN, GRB>(leds, NUM_LEDS);
|
||||
FastLED.setBrightness(BRIGHTNESS);
|
||||
}
|
||||
|
||||
void loop() {
|
||||
// put your main code here, to run repeatedly:
|
||||
colorWipe_up ( CRGB::Red,tempo_anim);
|
||||
delay(100);
|
||||
colorWipe_down ( CRGB::Green,tempo_anim);
|
||||
delay(100);
|
||||
colorWipe_up ( CRGB::Purple,tempo_anim);
|
||||
delay(100);
|
||||
colorWipe_down ( CRGB::Blue,tempo_anim);
|
||||
delay(100);
|
||||
colorWipe_up ( CRGB::Black,tempo_anim);
|
||||
delay(100);
|
||||
//dual_color( CRGB::LightGreen,CRGB::Aqua,tempo_anim);
|
||||
// dual_color( CRGB::Aqua,CRGB::LightGreen,tempo_anim);
|
||||
dual_color( CRGB::AliceBlue,CRGB::OrangeRed,tempo_anim);
|
||||
dual_color( CRGB::AliceBlue,CRGB::OrangeRed,tempo_anim);
|
||||
black_out();
|
||||
delay(100);
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
@ -0,0 +1,3 @@
|
||||
Annimation a base de LED WS2812B et ATtiny85
|
||||
|
||||
IDE platformio
|
||||
@ -0,0 +1,11 @@
|
||||
|
||||
This directory is intended for PlatformIO Unit Testing and project tests.
|
||||
|
||||
Unit Testing is a software testing method by which individual units of
|
||||
source code, sets of one or more MCU program modules together with associated
|
||||
control data, usage procedures, and operating procedures, are tested to
|
||||
determine whether they are fit for use. Unit testing finds problems early
|
||||
in the development cycle.
|
||||
|
||||
More information about PlatformIO Unit Testing:
|
||||
- https://docs.platformio.org/page/plus/unit-testing.html
|
||||
Loading…
Reference in new issue