initial commit

master
JbLb 4 years ago
commit 49657d8f67

5
.gitignore vendored

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.pio
.vscode/.browse.c_cpp.db*
.vscode/c_cpp_properties.json
.vscode/launch.json
.vscode/ipch

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{
// See http://go.microsoft.com/fwlink/?LinkId=827846
// for the documentation about the extensions.json format
"recommendations": [
"platformio.platformio-ide"
]
}

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Animation a base de LED WS2812B et ATtiny85
IDE platformio

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This directory is intended for project header files.
A header file is a file containing C declarations and macro definitions
to be shared between several project source files. You request the use of a
header file in your project source file (C, C++, etc) located in `src` folder
by including it, with the C preprocessing directive `#include'.
```src/main.c
#include "header.h"
int main (void)
{
...
}
```
Including a header file produces the same results as copying the header file
into each source file that needs it. Such copying would be time-consuming
and error-prone. With a header file, the related declarations appear
in only one place. If they need to be changed, they can be changed in one
place, and programs that include the header file will automatically use the
new version when next recompiled. The header file eliminates the labor of
finding and changing all the copies as well as the risk that a failure to
find one copy will result in inconsistencies within a program.
In C, the usual convention is to give header files names that end with `.h'.
It is most portable to use only letters, digits, dashes, and underscores in
header file names, and at most one dot.
Read more about using header files in official GCC documentation:
* Include Syntax
* Include Operation
* Once-Only Headers
* Computed Includes
https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html

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This directory is intended for project specific (private) libraries.
PlatformIO will compile them to static libraries and link into executable file.
The source code of each library should be placed in a an own separate directory
("lib/your_library_name/[here are source files]").
For example, see a structure of the following two libraries `Foo` and `Bar`:
|--lib
| |
| |--Bar
| | |--docs
| | |--examples
| | |--src
| | |- Bar.c
| | |- Bar.h
| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
| |
| |--Foo
| | |- Foo.c
| | |- Foo.h
| |
| |- README --> THIS FILE
|
|- platformio.ini
|--src
|- main.c
and a contents of `src/main.c`:
```
#include <Foo.h>
#include <Bar.h>
int main (void)
{
...
}
```
PlatformIO Library Dependency Finder will find automatically dependent
libraries scanning project source files.
More information about PlatformIO Library Dependency Finder
- https://docs.platformio.org/page/librarymanager/ldf.html

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; PlatformIO Project Configuration File
;
; Build options: build flags, source filter
; Upload options: custom upload port, speed and extra flags
; Library options: dependencies, extra library storages
; Advanced options: extra scripting
;
; Please visit documentation for the other options and examples
; https://docs.platformio.org/page/projectconf.html
[env:attiny85]
platform = atmelavr
board = attiny85
framework = arduino
lib_deps =
fastled/FastLED @ ^3.3.3
; upload by USBasp stick
upload_protocol = custom
upload_flags =
-C
${platformio.packages_dir}/tool-avrdude/avrdude.conf
-p
t85
-Pusb
-c
usbasp
upload_command = avrdude $UPLOAD_FLAGS -U flash:w:$SOURCE:i

1
src/.gitignore vendored

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build-*

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#include <FastLED.h>
// How many leds in your strip?
#define BRIGHTNESS 96
#define NUM_LEDS 12
#define TEMPO 100
#define DATA_PIN 0
CRGB leds[NUM_LEDS];
float tcount = 0.0; //-INC VAR FOR SIN LOOPS
int ibright = 0; //-BRIGHTNESS (0-255)
int tempo_anim = TEMPO;
uint8_t gHue = 0; // rotating "base color"
void colorWipe_up (struct CRGB rgb, uint8_t wait) {
for (int i=0; i < NUM_LEDS; i++) {
leds[i]=rgb;
FastSPI_LED.show();
delay(wait);
}
}
void colorWipe_down (struct CRGB rgb, uint8_t wait) {
for (int i = NUM_LEDS-1 ; i >= 0; i--) {
leds[i]=rgb;
FastSPI_LED.show();
delay(wait);
}
}
void black_out(){
// all leds off
memset(leds, 0, NUM_LEDS * 3); // all leds off
FastSPI_LED.show();
}
void dual_color(struct CRGB color1, struct CRGB color2,uint8_t wait) {
for (int i=0; i < NUM_LEDS; i++) {
memset(leds, 0, NUM_LEDS * 3); // all leds off
leds[i]=color1;
leds[NUM_LEDS-(i+1)]=color2;
FastSPI_LED.show();
delay(wait);
}
}
void setup() {
// put your setup code here, to run once:
FastLED.addLeds<WS2812B, DATA_PIN, GRB>(leds, NUM_LEDS);
FastLED.setBrightness(BRIGHTNESS);
}
void loop() {
// put your main code here, to run repeatedly:
colorWipe_up ( CRGB::Red,tempo_anim);
delay(100);
colorWipe_down ( CRGB::Green,tempo_anim);
delay(100);
colorWipe_up ( CRGB::Purple,tempo_anim);
delay(100);
colorWipe_down ( CRGB::Blue,tempo_anim);
delay(100);
colorWipe_up ( CRGB::Black,tempo_anim);
delay(100);
//dual_color( CRGB::LightGreen,CRGB::Aqua,tempo_anim);
// dual_color( CRGB::Aqua,CRGB::LightGreen,tempo_anim);
dual_color( CRGB::AliceBlue,CRGB::OrangeRed,tempo_anim);
dual_color( CRGB::AliceBlue,CRGB::OrangeRed,tempo_anim);
black_out();
delay(100);
}

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Annimation a base de LED WS2812B et ATtiny85
IDE platformio

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This directory is intended for PlatformIO Unit Testing and project tests.
Unit Testing is a software testing method by which individual units of
source code, sets of one or more MCU program modules together with associated
control data, usage procedures, and operating procedures, are tested to
determine whether they are fit for use. Unit testing finds problems early
in the development cycle.
More information about PlatformIO Unit Testing:
- https://docs.platformio.org/page/plus/unit-testing.html
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